New Spells

New Spells

Polarity (Technomancer Only)
School: Transmutation
Level: 3
Components: V,S
Casting Time: One Standard Action
Range: 25 ft + 10 per Level
Target: One Mechanical Device or Metal Material
Duration: Instant
Saving Throw: Fortitude for attended objects or constructs
Spell Resistance: Yes

Allows a caster to change the polarity of a given object or construct. This includes complex machines such as clockwork mechanism and the like up to huge in size. This may be used to redirect magnetic shot to different targets, if cast upon a suit of armor, grants the person wearing the armor 50% concealment from ranged attacks.

Machine Mind (Technomancer Only)
School: Divination
Level: 2
Components: V,S
Casting Time: One Standard Action
Range: Touch
Target: One Mechanical Device or Clockwork Construct
Saving Throw: Will (Harmless)
Spell Resistance: Yes

You gain the ability to speak with the mechanical device and clockwork constructs. Through speaking with the machines, you may learn bits and pieces of information otherwise hidden from view or not readily noticeable.

Fantastic Machine (Technomancer Only)
School: Conjuration
Level: 4
Components: V,S,DF
Casting Time: One Standard Action
Range: Medium (100 ft + 10 ft/Level)
Target: None
Duration: One Minute/Level
Saving Throw: None
Spell Resistance: No

This spell creates a bizarre, useful and very crude machine. It always acts on your turn and functions as a large animated object. It trundles forward at 40 ft, it has 22 Hit Points, AC 14 and Hardness 10. Its saving throws are Fort 1, Ref +1, Will -4. It may carry up to 200 lbs, excavate 7,000 lbs of loose rock in a minute. It has a slam attack +5, 1D84

Lesser Apotheosis (Paladins of Shashka 4, Cleric of Shashka 6)
School: Transmutation
Level: 4 or 6
Components: V
Casting Time: One Full Round
Range: None
Target: Self
Duration: 1 Round/Level
Saving Throw: None
Spell Resistance: No

This spell imbues the devotee with all the ancient fury and determination of the human woman turned goddess known as Shashka the Slayer. While under the influence of the spell, the visage of the person is seemingly overlaid with the image of a beautiful, golden-haired and green-eyed woman wearing old-style armor. In game terms, the spell grants +4 Dexterity, +2D10 Temporary Hit Points, +4 Will Saves, Spell Resistance 10 + Paladin Level and allows her to perform one Smite Evil a turn while the spell is in effect.

The spell does have a negative effect, however. After the spell comes to an end, the character must make a (Fortitude DC 20) or be Exhausted for the remainder of the day.

New Spells

The Forever War Chronicles New_Earth_Man